Monday, March 26, 2012

Army Software Marketplace now live for iOS now, Android soon

This is quoted from http://www.electronista.com/articles/12/03/23/army.switches.on.custom.mobile.app.store/ .


Army Software Marketplace now live for iOS now, Android soon


updated Fri March 23, 2012

Army switches on custom mobile app store


The US Army acted on long-term plans Friday and opened its custom mobile app store in prototype form. The Army Software Marketplace [iOS device required] is currently serving those who have their own iPhones, iPod touch players, and iPads a dozen training apps safe to use in Common Operating Environment levels of security. Among the examples are the Blue Book for beginning soldiers, the Social Media Handbook for sharing details, and other basics.
The Marketplace's is both to provide a single stop for relevant, Army-approved information and tools as well as encourage a closer link between Army-friendly app developers and the soldiers themselves.

Officials hadn't said whether or not iOS apps would be native or web-only. Apple doesn't normally allow native apps outside of the App Store, although the Army could use enterprise permissions to push apps directly to devices greenlit for access. The Army promised both "web-based and downloadable" content.

Despite the company leaning towards Android for official devices, support for Google's platform was coming "soon." BlackBerry and Windows Phone weren't mentioned.

While the effort doesn't cover the most secure environments, it marks a major step in bringing smartphones and tablets into the US military's operations. The force has both wanted to offer some level of accommodation for personal use and, ultimately, to provide help in the field. An expected Android implementation could help troops better report their status in a war zone by providing position, voice, and photos at the same time.


By Electronista Staff


Saturday, March 17, 2012

Google reboots Android Market, launches Google Play

This is quoted from http://news.cnet.com/8301-31001_3-57391350-261/google-reboots-android-market-launches-google-play/ .

Google reboots Android Market, launches Google Play

Google is rolling up music, e-books, movies, and apps into a single-branded service called Google Play. The reboot comes as some of Android's services underachieve as moneymakers.

by and

Say hello to Google Play.
(Credit: Google)
Google is rebuilding Android Market.
The Internet giant, looking to create a more comprehensive source for movies, apps, music, and e-books, is folding Google Music and Google eBookstore into one store, now renamed Google Play, according to Jamie Rosenberg, director of digital content for Google. The changes go into effect today.
Google Play marks a radical departure from Android Market, which has been a fixture of the company's mobile platform since the debut of Android more than three years ago. The move is a tacit admission that offering apps, games, and e-books--the main features of Android Market--isn't enough to remain competitive even as rival app stores spring up. Google Play is designed to break down the walls separating the company's disparate offerings, Rosenberg said.
"Google Play will become a single experience for users," Rosenberg said. "This creates a more powerful experience around Android and also increases opportunities for content partners" to interact with more of Google's offerings.
Rapper Busta Rhymes at the Google Music Launch in LA on November 16.
Busta Rhymes, the rap artist, helped Google launch Google Music in Los Angeles in November.
(Credit: Greg Sandoval/CNET)
It's a shocking branding shift, considering the resources and energy spent into building the Android name, which will live on as the brand for Google's mobile operating system.
The move is likely to appease critics who have argued that Google's approach to digital content is fragmented. Services that should blend well together often seem out of sync. One example of this is Google Music and YouTube's music videos.
When Google executives were pitching the idea of Google Music to the labels throughout much of 2010 and 2011, they spoke of closely integrating the service with YouTube's music videos, one of the bright spots in online music distribution. Yet the services never were combined.
The formation of Google Play means that music will no longer remain a standalone service, Rosenberg said.
While a phenomenally successful platform with broad adoption, Android Market has struggled to generate the kind of revenue Apple's App Store sees with its apps. Launched in October 2008, Android Market still lags far behind Apple in revenues, according to numerous studies. Last month, Distimo, a company that tracks data on app stores, reported that Apple's iOS App Store generated four times the total revenue of Android Market.
As a result, developers have resorted to changing their business models, relying on mobile ads instead of up-front payments. Others have embraced the "freemium" model, which consists of giving away an app with the hope that the user pays a small fee down the line, either for additional services or extra levels or weapons in a game. Research In Motion, which has a much smaller BlackBerry App World storefront, boasts that its app store is more profitable for its developers than Android Market.
Android's inability to generate significant revenue from content extended to Google Music, CNET reported two weeks ago. Music industry sources said Google Music had not met expectations on revenue or customer adoption. Following that report, others wrote that Google Music was actually losing customers.

Rosenberg declined to discuss revenues but denied that the service is losing customers. Google Music is up to 4 million users, he said, and the company is "excited about Google Music's growth."
The Google Play strategy has been in the works for some time, Rosenberg said, but did not specify how long. He stressed that the changes, which may take several days to roll out across the Android platform, won't alter libraries or playlists.
All in all, while the shift to Google Play is the biggest acknowledgement yet that Android's content strategy was a bust, the company appears headed in the right direction. Bundling all the Android services into one area and under one brand will make it easier to market and hopefully help customers discover them as well.
The strategy could make Google Play more competitive with Apple's iTunes. On the Mac, iTunes includes a comprehensive library of music, movies, shows, and apps for purchase.
At the same time, Google's own vendor partners have struck deals with film, television, and music studios to sell their own media through custom app stores already loaded onto the mobile devices.
Samsung Electronics, for instance, has its own media store with shows and movies, while HTC has dabbled with music content and has invested heavily in audio quality with the acquisition of a majority stake in Beats. Amazon, meanwhile, has attracted developers looking to build apps for its heavily customized version of Android, and it already offers streaming videos through its Amazon Prime service.
Greg Sandoval covers media and digital entertainment for CNET News. Based in New York, Sandoval is a former reporter for The Washington Post and the Los Angeles Times.


Roger Cheng is an executive editor in charge of east coast operations for CNET News. Prior to this, he was on the telecommunications beat and wrote for Dow Jones Newswires and The Wall Street Journal for nearly a decade. He's a hard-core Trojan alum and Los Angeles Lakers fan.


Tuesday, March 6, 2012

Microsoft Smart Car OS Windows Embedded Automotive related Video












Saturday, March 3, 2012

LTE Connected Car - The Concept, The Participants

This is quoted from http://www.ngconnect.org/program/connected-car.htm .

Soon the must-have option for new cars won't be a sunroof or leather seats—it will be ultra high-speed, high-bandwidth connectivity that revolutionizes the in-vehicle experience for drivers and passengers.  Within the LTE Connected Car, consumers will be able to access network- and cloud-based applications that put on-demand entertainment, infotainment, diagnostics, navigation and much more at their fingertips.
It all started with a simple question. What happens if you connect a car to an ultra high-speed mobile network? Several innovative companies in very different industries were asking this same question. And when the ng Connect Program brought them together, the LTE Connected Car Service Concept was born.
And consumers are very interested! A recent Market Advantage study* of American and European consumers indicated that they are willing to pay for these innovative social, entertainment and business applications - if they are easy to use and offer a high quality of service. Navigation reigns as most the desired feature overall with Enhanced GPS and Maintenance Tracking consistently preferred applications across all consumer segments in the United States. Sixty percent of respondents in Europe found the service appealing. Across both geographies, the appeal of the LTE Connected Car was strongest among the 'Under 35' age group.


Automotive Partner

Toyota
The Connected Car concept vehicle is built upon the base of a 2010 Toyota Prius. The Toyota Prius is one of the leading hybrid electric mid-size cars in the United States. According to the US EPA in 2007, the 2008 Prius was named the most fuel-efficient car sold in the US. The EPA and California Air Resources Board also rate the Prius as among the cleanest vehicles sold in the US based on non-CO2 emissions.

Technology Partners

Alcatel-Lucent
LTE radio and patent pending antennae technology from Alcatel-Lucent support new advances in in-vehicle connectivity. The company's multi-screen video solution provides streaming video applications to four screens simultaneously. The LTE Connected Car system architecture puts the intelligence and computing capability in the network. Alcatel-Lucent’s historic Bell Labs invented key standards for MiMo and OFDM which support today’s smart antennae and emerging LTE networks.
QNX Software Systems
QNX Software Systems provided the software foundation for the LTE Connected Car including the operating system, touchscreen user interfaces, media players for YouTube and Pandora, navigation system, Bluetooth connectivity, multimedia playback, handsfree integration, games, app store, and virtual mechanic. All components are based on the QNX CAR application platform.

Media and Content Partners

Atlantic Records
Fanbase from Atlantic Records allows music fans to directly connect to their favorite artists, streamed into the LTE Connected Car. Users can chat and download the latest music, news, photos and videos from the comfort of the backseat.
Chumby
chumby offers more than 1,500 applications, ranging from news and entertainment to social networks, videos, music, sports and more from high profile media partners. chumby also offers user generated content, thousands of Internet radio stations, and the ability to share photos, e-cards and more with family and friends.
Kabillion
The Kids VoD Service (on-demand kids’ content) from Kabillion provides high quality entertainment for young passengers in the LTE Connected Car. Kabillion’s online entertainment portal also allows kids to play games and create their own personal avatars.